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1 词典释义:
framerate
时间: 2025-06-10 20:56:28

帧频

双语例句
  • I know there have been rumors about framerate and some other issues.

    我知道这里曾传出大约帧率和其他一些问题。

  • Typically this overhead is small enough to not affect the game framerate.

    通常情况下,这种开销是足够小,不会影响游戏的帧率。

  • The application has to be optimized sufficiently to allow for a higher framerate.

    应用程序进行优化,足以允许一个更高的帧率。

  • The application has to be optimized sufficiently to allow for a higher framerate.

    您只有将应用程序进行足够的优化,才能允许获得更高的帧率。

  • This allows us to deliver detailed visuals while keeping the framerate smooth and stable.

    利用这个技术,我们可以在保持画面流畅和稳定的情况下提供更好的视觉效果。

  • When running on slow hardware, the framerate can drop until the game update loop will reach MAX_FRAMESKIP.

    但运行在低速的硬件下时,帧速率会下降直到游戏更新循环抵达MAX_FRAMESKIP。

  • A possible solution for this could be to keep updating the game at that rate, but reduce the rendering framerate.

    一个可行的解决办法是保持更新的速度,而减少渲染的帧速率。

  • The default draw rate is 60 frames per second, although you can alter this rate by calling the frameRate function.

    默认的绘制速度是每秒60个画面,但是您也可以通过调用frameRate函数来更改这个速度。

  • In this paper we discuss the design of fast framerate Bistable Chole-steric Texture (BCT) reflective displays.

    本文讨论快帧速双稳态胆甾相(BCT)反射式显示器的设计。

  • If you're still suffering from severe framerate issues caused by the 1.2 update and not resolved in 1.2.1, please try.

    如果你们升级到1.2.1之后依然没有解决在1.2更新后所带来的严重帧数问题。请尝试。

  • So more powerful hardware doesn't just mean upgraded textures or a higher framerate. It means we can fundamentally change the experience.

    更强劲的硬件机能不仅仅意味着能够提升纹理细节和帧率,我们认为它能够从基本改变这款游戏的体验。

  • So, to wrap up this post, here's another example of buffered rendering - you'll notice a clear difference in framerate between the two demos.

    为了圆满完成这篇文章,这里有关于渲染缓冲的另外一个例子,你会非常清楚的发现两个demo的显示刷新率的差别。

  • A possible solution for this could be to keep updating the game at that rate, but reduce the rendering framerate. This can be done using following game loop.

    一个可行的解决办法是保持更新的速度,而减少渲染的帧速率。

  • The framerate still needs some work during transitions between gameplay and shots of players on the sideline, but for the most part everything runs well.

    虽然游戏帧数还需要一些加强工作像游戏画面切换和场边球员的镜头, 不过大部分都运行的很好。

  • Having a bad camera, bad controls, horrible graphics, bad framerate or other very noticeable problems will keep any game from reaching its full potential.

    此外如果游戏的摄像机很差,控制器很差,图片很遭,帧率很差或遇到其他一些显著问题也会阻碍游戏发挥到极致。

  • The game will have no problems on fast hardware, but like the first solution, you are wasting so many precious clock cycles that can be used for a higher framerate.

    游戏在快速的硬件下不会有问题,但就像第一个解决方案,你浪费了太多的时钟周期,这本来能提供更高的帧速率。

  • Our first solution, FPS dependent on Constant game speed, has a problem when running on slow hardware. Both the game speed and the framerate will drop in that case.

    在我们最先的解决方法,FPS基于固定的游戏速度,在低速的硬件下会有问题,游戏速度和帧速率都会有丢失。

  • Viewing a dense forest from a hill full of critters, frill, haze, fog, mountains in the distance, clouds and all that jazz was showing no signs of hurting the framerate.

    从一座山上眺望一片茂密的树林,树林中的小动物、薄雾、远处的山脉以及云等等都没有影响到速度。

  • With out six combo boxes, we opted to allow the configuration of the video resolution, framerate and bitrate, as well as the audio sample rate and the compression bitrate.

    借助这5个组合框,我们选择支持如下配置:视频的分辨率、帧率和比特率,以及视频的采样率和压缩比特率。

  • As you start working with large levels requiring many different lights to create the look and feel you want, it can really start bogging down your game and have an impact on the framerate.

    当你建造大型的场景,并且需要使用各种类型的灯光,用来营造理想的效果时,你会发现自己的游戏运行很慢,帧数也急剧下降。