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1 词典释义:
paladins
时间: 2025-07-07 14:21:20

帕拉丁

双语例句
  • Paladins count as clerical characters.

    圣骑士算作文书的角色。

  • That's the role and uniqueness of Warriors and Paladins.

    这就是战士和圣骑士的角色定位和特殊性。

  • Some paladins think it was perfectly balanced at it was.

    但一些骑士觉的原来就很平衡了。

  • Uther the Lightbringer: Remember, Athers, we are paladins.

    乌瑟尔。光明使者:记住,阿尔塞斯,我们是圣骑士。

  • Holy paladins will use spirit as their mana regeneration stat.

    神圣圣骑士们将使用精神作为他们的法力恢复属性。

  • We understand a lot of players like the play style of paladins.

    我们理解很多球员的发挥一样风格的圣骑士。

  • Paladin: Now Paladins have 90% damage reduction against Rogues.

    圣骑:圣骑在对盗贼的时侯将获得90%的伤害减免。

  • Holy Shock will be a core healing spell available to all paladins.

    神圣震击将会变成一个所有圣骑士都可以学会的核心治疗法术。

  • Thus explaining why Viper Sting is such a crucial factor in defeating Paladins.

    因此腹蛇刺击在击败圣骑士的时候是决定性因素。

  • We felt that both paladins and shamans brought too many unique buffs to a group.

    我们觉得圣骑士和萨满祭司们都各自带来了太多的专有小队增益。

  • Paladins defend the Alliance with strength, leadership ability, and some holy spells.

    圣骑士用他们的力量、领导能力和神圣魔法保护着联盟。

  • Retribution paladins can improve their hit or expertise like other melee DPS specs do.

    惩戒骑士可以如其他近战输出职业一样来提高他们的命中和熟练。

  • We want to ease off the defensive capabilities of Retribution and Holy paladins slightly.

    我们想略微降低一点惩戒与神圣圣骑士的防御能力。

  • By unloading everything I kill two elite scarlet paladins losing maybe 1500 health at most.

    我用所有技能杀两个精英血色圣骑士,最多只费1500血。

  • Ranged attacks are extremely limited for paladins and are not considered a primary form of DPS.

    远程攻击对于圣骑极为有限,而且并不是主要DPS手段。

  • Many of the surviving paladins formed the Scarlet Crusade in an attempt to reclaim their homeland.

    许多幸存的圣骑士成立了血色十字军,以图夺回他们的家园。

  • Also, you aren't going to see any PvP DKs for a long time, so we need to focus on paladins for now.

    同时死骑在PVP的强悍也是兔子的尾巴长不了了,所以我们现在要专注圣骑士了。

  • Druids are in no way mini-Warriors in bear form, and there are no plans to make Paladins similar either.

    德鲁伊的熊形态不是‘小战士’形态,而且也没有让帕拉丁变得相似的计划。

  • It depends on your class. Strength affects Warriors and Paladins, while Agility is for Rogues and Hunters.

    这决定于你的职业。力量影响战士和圣骑士,而敏捷影响盗贼和猎人。

  • We knew that paladins would be screaming murder, so you can be absolutely sure that we wanted to make these changes.

    我知道广大骑士会对我大叫“你是凶手!”,但你们还是要知道我们会做这些改变的。

  • If you decided to cut out abilities for prot or ret paladins due to rotations being too complex, what would they be?

    如果你们认为防御或者惩戒的循环过于复杂,那些技能是你们想要改动的?