Paladins count as clerical characters.
圣骑士算作文书的角色。
That's the role and uniqueness of Warriors and Paladins.
这就是战士和圣骑士的角色定位和特殊性。
Some paladins think it was perfectly balanced at it was.
但一些骑士觉的原来就很平衡了。
Uther the Lightbringer: Remember, Athers, we are paladins.
乌瑟尔。光明使者:记住,阿尔塞斯,我们是圣骑士。
Holy paladins will use spirit as their mana regeneration stat.
神圣圣骑士们将使用精神作为他们的法力恢复属性。
We understand a lot of players like the play style of paladins.
我们理解很多球员的发挥一样风格的圣骑士。
Paladin: Now Paladins have 90% damage reduction against Rogues.
圣骑:圣骑在对盗贼的时侯将获得90%的伤害减免。
Holy Shock will be a core healing spell available to all paladins.
神圣震击将会变成一个所有圣骑士都可以学会的核心治疗法术。
Thus explaining why Viper Sting is such a crucial factor in defeating Paladins.
因此腹蛇刺击在击败圣骑士的时候是决定性因素。
We felt that both paladins and shamans brought too many unique buffs to a group.
我们觉得圣骑士和萨满祭司们都各自带来了太多的专有小队增益。
Paladins defend the Alliance with strength, leadership ability, and some holy spells.
圣骑士用他们的力量、领导能力和神圣魔法保护着联盟。
Retribution paladins can improve their hit or expertise like other melee DPS specs do.
惩戒骑士可以如其他近战输出职业一样来提高他们的命中和熟练。
We want to ease off the defensive capabilities of Retribution and Holy paladins slightly.
我们想略微降低一点惩戒与神圣圣骑士的防御能力。
By unloading everything I kill two elite scarlet paladins losing maybe 1500 health at most.
我用所有技能杀两个精英血色圣骑士,最多只费1500血。
Ranged attacks are extremely limited for paladins and are not considered a primary form of DPS.
远程攻击对于圣骑极为有限,而且并不是主要DPS手段。
Many of the surviving paladins formed the Scarlet Crusade in an attempt to reclaim their homeland.
许多幸存的圣骑士成立了血色十字军,以图夺回他们的家园。
Also, you aren't going to see any PvP DKs for a long time, so we need to focus on paladins for now.
同时死骑在PVP的强悍也是兔子的尾巴长不了了,所以我们现在要专注圣骑士了。
Druids are in no way mini-Warriors in bear form, and there are no plans to make Paladins similar either.
德鲁伊的熊形态不是‘小战士’形态,而且也没有让帕拉丁变得相似的计划。
It depends on your class. Strength affects Warriors and Paladins, while Agility is for Rogues and Hunters.
这决定于你的职业。力量影响战士和圣骑士,而敏捷影响盗贼和猎人。
We knew that paladins would be screaming murder, so you can be absolutely sure that we wanted to make these changes.
我知道广大骑士会对我大叫“你是凶手!”,但你们还是要知道我们会做这些改变的。
If you decided to cut out abilities for prot or ret paladins due to rotations being too complex, what would they be?
如果你们认为防御或者惩戒的循环过于复杂,那些技能是你们想要改动的?