Goddamn it. I hate side quests.
真该死。我恨支线任务。
What should I do with old quests?
我应该怎么处理旧的任务?
Any new quests with a lot of jumping?
可有新的任务关于大量跳跃的?
We set a lot of this up in the smaller quests.
我们在小任务的基础上进行了许多这样的设定。
Changed: Lowered the radius for the treasure quests.
改变:降低了宝藏任务的半径。
nervous inquiries about the score: all are quests for numbers.
紧张兮兮地询问比分——这可不都是追逐数字?
Existing Paladin and Shaman quests have been tweaked and fixed.
现有的圣骑士和萨满任务进行了调整和确定。
I have a few quests for you, they will help you on your journey.
我这里有几个任务给你,它们对你以后的旅程将会有所帮助。
In the game, people often have to join together to compete quests.
在游戏中,人们往往要联合起来去挑战任务。
Like I said before, I always believed Lars's quests were harmless.
就像我一直说的。我总是相信佬司的寻求是没有危险的。
Many NPCs offer quests which lead through the game and bring nice rewards.
许多NPC提供任务导致通过游戏带来不错的回报。
And maybe some Alliance NPCs would simply refuse to give you further quests.
并且某些联盟的NPC们会直接拒绝给你更多的任务。
But the majority of quests that we put in will support an over-arcing theme.
但是我们加入的大部分任务支持发生过的故事主线。
The Spring Event is available now with lots of new items, enemies and quests.
春季活动是可用的,现在有很多新的项目,敌人和任务。
Also, event enemies will still spawn so that event quests can always be solved.
此外,事件的敌人仍然会产卵,使事件任务总是可以解决。
Many explorers' quests to find the source of the Mekong River were unsuccessful.
许多探险家想探寻湄公河的源头,但都没有成功。
There aren't as many quests as you may expect, but their complexity can be astonishing.
游戏中的任务或许没有你所期待的那么多,但是这些任务之复杂绝对是惊人的。 在推进主线之前,到处去探索一下吧。
There will be quests available to allow you to reform and pay your debt to society.
因为将会有一些任务可让您重新树立形象以履行对社会的职责。
New - Village Elders should now offer quests every 3 days instead of every 20 days.
新-村庄长老现在每3天给一次任务,而不是以前的20天。
We want the lore to drive gameplay. With certainty there will be quests related to lore.
我们想用传说来引导游戏过程。所以肯定会有和传说有关系的任务。
Apart from the home-distilled vodka, the participants treat the quests to different snacks.
除了家酿的伏特加酒,参与者还准备了独具风味的小吃。
The HOST: Solves the problem for those quests who have forgotten to buy a present, I guess.
主持人:我猜,这倒是方便了那些忘记带礼物的宾客。
Birthdays, Valentine's, and Anniversaries are not quests to see if we can find the perfect present, again!
我再说一遍,生日、情人节、纪念日,这些日子都不是用来试探我们能不能买到完美的礼物的!
Ray Nakazato: the basic story in linear with a single ending, but there will be side quests to partake in.
基本上只有一个结局,但会有分支情节参与其中(应该是指分支任务什么的)。
More often than not, these quests tell us more about the power of human imagination than about Atlantis itself.
这些探索多半会告诉我们,人类想象力的力量,要大于亚特兰蒂斯这个事实本身。
The first three quests all obtained great achievements, and meanwhile had their own faults and profound lessons.
前三次探索既取得了重大进展,又存在着带有普遍性的失误和深刻教训。
A fully online game, players can interact, co-operate and go on quests with their friends to gain experience and gold.
这是一款彻头彻尾的网络游戏,玩家之间可以互动,协作,并与伙伴们一起完成任务,获取经验和金钱。
-
quest for
追求;探索,设法找到
-
in quest of
探寻,寻求;为了追求……