对于HEP方式暴击是有效治疗收益最低的.
Con - The HEP thread has crit as the lowest effective healing stat available.
狩猎刺激将在你造成暴击以后获得集中值。
Thrill of the Hunt grants Focus when you land a critical strike.
也许你的躲避和他一样, 但是攻击和暴击呢?
Sure, you can match his dodge, but what about atk and crits.
敏捷 - 关系到空气属性伤害, 对暴击几率有影响.
Agility - Associated with air damage, some impact on crit chance.
我确信混搭了人命偷盗和暴击几率的DPS装备也很重要.
I believe that building clutch DPS stats like Life Steal and Critical Chance also extremely important.
更难的部分是那些细节选择,还不确定我是想要更多的暴击还是法术能量。
The harder part is the itemization , not sure if I'd want to get more crit or spell power.
在大灾变中所有的持续治疗法术(HoTs)会天生从暴击与急速中受益。
All heal-over-time spells (HoTs) will benefit from crit and haste innately in Cataclysm.
猫的流血伤害会增加,野蛮防御就是现在熊形态的机制,将暴击转化为伤害吸收并且会为熊德们强化。
Bleed Damage will be improved for cats. Savage Defense is the current bear mechanic for converting crits into damage absorption and will be improved for bears.